Immortal Realms has the tough task of trying to attract attention in a space where dense strategy titles are often overlooked or less effective than their PC brethren. “We wanted to do something that hasn’t been done before.” The setting is very appealing,” Algreen said. The traditional sandbox mode is accompanied by a skirmish setting where players can focus entirely on combat strategy against the game’s AI.īut mostly, running around commanding dark armies and plunging the land into eternal, gothy night is the lure here “Everyone at the studio is a fan of the gothic vibe we’ve got going here. Players will take command of one of three factions in a story-driven single-player campaign estimated at around 20 hours of game time. A basic example Algreen gave is recruiting new units in an area where a player has no agents, physically. The card-playing layer he described isn’t a deck-building game, per se, but more like a perk system - basically, your dark lords have access to certain spells (and better or more effective ones as they rank up) that allow them to do things a more conventional strategy title wouldn’t. “We thought that was a nice twist to the genre it allowed us a big of flexibility.”Ī set of nine images here show the setting as well as the standard gameplay elements note the tray of perk cards at the bottom of the screen.Īlgreen promises Immortal Realms isn’t simply kitting out a familiar nation-building exercise in a puffy shirt and a cloak with a chain and pointy collar. “It’s turn-based combat blended with empire management, with a fairly unique concept of a card game,” Algreen said from Kalypso’s E3 booth. “The concept of the dark vampire world, it’s not something that’s really represented in this genre,” said Johan Algreen, the studio’s chief executive. Now Kalypso is cloaking its efforts in the gothic and occult themes of vampires, with Immortal Realms: Vampire Wars, from new studio Palindrome Interactive of Sweden. Their themes have been all over the map - railroad tycoons, banana republic dictators, evil dungeon lords, World War II commanders, ninjas and prohibition-era gangsters have all gotten closeups. Kalypso Media’s genre, broadly speaking, is strategy and management games. Though sometimes confused in the necessity of making an easy, elevator pitch for a game, there’s still a big difference between a game’s genre and its themes.
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